// Copyright (c) 2010, Anthony Cassidy
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#pragma once
#include "ROOMDECLARATION_WITH_CODES_AND_RESOURCE_ROOMS_BEGIN.h"
#include "ROOMDECLARATION_WITH_CODES_AND_RESOURCE_ROOMS_END.h"
/*!
(need both methods and both macros highlighted)
ROOMDECLARATION_WITH_CODES(<i>roomname</i> declares a room, 
similar to ROOMDECLARATION, but it gives you the 
added feature of Codes. Codes are cool.
Whereas, a boring old ROOMDECLARATION will call you
back on IEventHandlers::OnCommandLineExecute with strings
to represent the objects, ROOM_DECLARATION_WITH_CODES
will call you back with a single code to 
IEventHandlers::OnCommandLineExecuteWithCodes.
<br>
This is useful, because it allow you to handle different
commands in a single switch statement. This is beneficial
because it prevents you from adding a handler for the
same command twice.
<br>
(need keywordregistry, DEF and INVDEF to be highlighted)
All you need to do is make sure that the keywords of the objects 
- generated from the folder names of the objects - are registered
in the KeywordRegistry. The easiest way to do this is to declare
your keywords/foldernames with the DEF and INVDEF macros. If you use
use the macros, they will get generated automatically.
<br>
(should this be on OnCommandLineExecuteWithCodes method)
A command is encoded in to an integer by multiplying
together the objects, and adding the verb. This is the value
that is provided as the first parameter of 
OnCommandLineExecuteWithCodes callback.

IMPL:
As you can see, the implementation uses
ROOMDECLARATION_WITH_CODES_AND_RESOURCE_ROOMS_BEGIN
but declares no Resource Rooms.

*/

#define ROOMDECLARATION_WITH_CODES(roomkeyword) \
    ROOMDECLARATION_WITH_CODES_AND_RESOURCE_ROOMS_BEGIN(roomkeyword)\
    ROOMDECLARATION_WITH_CODES_AND_RESOURCE_ROOMS_END()

/*! 
@file ROOMDECLARATION_WITH_CODES.h
*/

